IPv4 subnetting
- Hosts per subnet
- 2(32 − prefix) − 2 (/31: 2, /32: 1)
- Block size
- 256 − (mask octet)
- Network address
- IP AND mask
- Broadcast address
- IP OR (NOT mask): all host bits set to 1
- Subnets from n borrowed bits
- 2n
Formula sheets, the key method steps for every topic and 6 practice problems, with full solutions at the back.
The network 192.168.227.0/24 is divided into /28 subnets, numbered 1, 2, 3, … from the lowest address (subnet 1 starts at .0). What is the fourth octet x of the broadcast address of subnet 12?
The network 192.168.50.0/24 is split with VLSM for these LANs: A: 48 hosts, B: 16 hosts, C: 51 hosts, D: 8 hosts. Subnets are allocated from .0 upwards, the LAN with the most hosts first, each with the smallest subnet that fits. What is the fourth octet x of the network address of LAN D?
What is the IPv6 loopback address?
Why was the TCP window scale option introduced?
Write −89 as an 8-bit two's complement pattern. Read the pattern as an unsigned binary number: what is its value U in decimal?
Set the bits to the 8-bit result of 0100 0000 XOR 0110 1010. What is the result's value R in decimal?
Answer: x = 191
IPv4 subnetting: an address has 32 bits. The prefix /p says how many leading bits identify the network; the remaining 32 − p bits number the hosts. A subnet has 2³²⁻ᵖ addresses, but the first (network address) and last (broadcast address) cannot be given to hosts, so 2³²⁻ᵖ − 2 hosts fit. Exceptions: a /31 (point-to-point link, RFC 3021) uses both of its 2 addresses for hosts, and a /32 is one single address (a single host or a loopback).
Answer: x = 160
VLSM: each LAN gets the smallest subnet with 2ʰ − 2 ≥ its host count, i.e. prefix 32 − h. Allocating the largest subnets first keeps every block aligned on a multiple of its own size, so the network addresses follow by adding up the block sizes.
LAN D: 192.168.50.160/28.
Answer: A · ::1
::1 is the loopback address. :: is the unspecified address, fe80::/10 is link-local and ff02::1 is the all-nodes multicast group.
Answer: D · The 16-bit window field limits the window to 65,535 bytes, too small for fast long-distance paths
The original header allows at most 65,535 bytes of unacknowledged data. Window scaling multiplies this by a power of two so high bandwidth-delay paths can be filled.
Answer: U = 167
Positional number systems: each digit is worth its value times a power of the base. In binary the places are worth 1, 2, 4, 8, 16, …; in hexadecimal 1, 16, 256, …, with A–F standing for 10–15. In 8-bit two's complement the leftmost bit is worth −128 instead of +128, which is how negative numbers are stored.
Answer: R = 42
Setting bits: each bit is worth a power of two (128, 64, …, 1). One hex digit is exactly four bits, and in 8-bit two's complement the leftmost bit is worth −128. Bitwise operations work on each bit position separately.
XOR gives 1 where the two bits differ.
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