IPv4 subnetting
- Hosts per subnet
- 2(32 − prefix) − 2 (/31: 2, /32: 1)
- Block size
- 256 − (mask octet)
- Network address
- IP AND mask
- Broadcast address
- IP OR (NOT mask): all host bits set to 1
- Subnets from n borrowed bits
- 2n
Formula sheets, the key method steps for every topic and 6 practice problems, with full solutions at the back.
A department needs 1872 host addresses in a single subnet. What is the longest prefix length p (smallest subnet) that is big enough?
The network 192.168.226.0/24 is split with VLSM for these LANs: A: 55 hosts, B: 19 hosts, C: 14 hosts, D: 70 hosts. Subnets are allocated from .0 upwards, the LAN with the most hosts first, each with the smallest subnet that fits. What is the fourth octet x of the network address of LAN B?
Why is UDP often preferred for live video calls?
What is the main benefit of persistent connections (keep-alive) in HTTP/1.1?
Set the bits so they store −83 in 8-bit two's complement. Read as an unsigned number, what is the pattern's value U?
What is the largest unsigned integer N that fits in 10 bits?
Answer: p = 21
IPv4 subnetting: an address has 32 bits. The prefix /p says how many leading bits identify the network; the remaining 32 − p bits number the hosts. A subnet has 2³²⁻ᵖ addresses, but the first (network address) and last (broadcast address) cannot be given to hosts, so 2³²⁻ᵖ − 2 hosts fit. Exceptions: a /31 (point-to-point link, RFC 3021) uses both of its 2 addresses for hosts, and a /32 is one single address (a single host or a loopback).
Answer: x = 192
VLSM: each LAN gets the smallest subnet with 2ʰ − 2 ≥ its host count, i.e. prefix 32 − h. Allocating the largest subnets first keeps every block aligned on a multiple of its own size, so the network addresses follow by adding up the block sizes.
LAN B: 192.168.226.192/27.
Answer: B · Low delay matters more than retransmitting every lost packet
Retransmitting lost packets would add delay; real-time media tolerates some loss, so UDP-based protocols like RTP are used.
Answer: A · Several requests reuse one TCP connection, avoiding repeated handshakes
Reusing a connection avoids a new handshake and slow start for each object, so pages with many resources load faster.
Answer: U = 173
Setting bits: each bit is worth a power of two (128, 64, …, 1). One hex digit is exactly four bits, and in 8-bit two's complement the leftmost bit is worth −128. Bitwise operations work on each bit position separately.
Answer: N = 1023
Positional number systems: each digit is worth its value times a power of the base. In binary the places are worth 1, 2, 4, 8, 16, …; in hexadecimal 1, 16, 256, …, with A–F standing for 10–15. In 8-bit two's complement the leftmost bit is worth −128 instead of +128, which is how negative numbers are stored.
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