Number systems
- Place values
- binary 2k, octal 8k, hex 16k
- To decimal
- Σ dk·bk
- From decimal
- divide by the base, read the remainders bottom-up
- Hex ↔ binary
- one hex digit = 4 bits
- Two’s complement
- invert the bits and add 1
Formula sheets, the key method steps for every topic and 6 practice problems, with full solutions at the back.
Set the bits so they store −47 in 8-bit two's complement. Read as an unsigned number, what is the pattern's value U?
An uncompressed image is 1280 × 720 pixels with 32 bits per pixel. How much memory M does it take, in KiB (1 KiB = 1024 bytes)?
A 4-to-1 multiplexer has its select inputs S₁ = A and S₀ = B, and its data inputs tied to I₀ = 1, I₁ = 0, I₂ = 1, I₃ = C. For how many of the 8 combinations of A, B and C is the output F = 1? Find N.
A positive-edge-triggered JK flip-flop starts with Q = 0 and receives the inputs shown. Click the first clock edge at which Q goes from 1 back to 0.
A 60 kHz sine wave is sampled at 50 kHz without an anti-aliasing filter. At which frequency fa does it appear in the samples? Give it in kHz.
A 2-channel multiplexer feeds one ADC. Each conversion takes 2 µs, and after every channel switch the input needs 2.5 µs to settle. The channels are scanned in turn without pause. Find the sampling rate fs of each channel, in kHz.
Answer: U = 209
Setting bits: each bit is worth a power of two (128, 64, …, 1). One hex digit is exactly four bits, and in 8-bit two's complement the leftmost bit is worth −128. Bitwise operations work on each bit position separately.
Answer: M = 3600 KiB
Positional number systems: each digit is worth its value times a power of the base. In binary the places are worth 1, 2, 4, 8, 16, …; in hexadecimal 1, 16, 256, …, with A–F standing for 10–15. In 8-bit two's complement the leftmost bit is worth −128 instead of +128, which is how negative numbers are stored.
Answer: N = 5
Multiplexer: a 2ⁿ-to-1 multiplexer passes one of its data inputs to the output; the select lines, read as a binary number, pick which one. For a 4-to-1 MUX with selects S₁S₀ = AB, F = A′B′·I₀ + A′B·I₁ + AB′·I₂ + AB·I₃. Tying the data inputs to 0, 1, C or C′ makes the MUX produce any function of A, B and C, which is a common way to build logic with one chip.
Answer: clock edge 3
Flip-flops and counters: a flip-flop changes only at the active clock edge. D copies its input (Q⁺ = D); T toggles when T = 1; JK holds for 00, resets for 01, sets for 10 and toggles for 11. An n-bit binary counter has 2ⁿ states and counts modulo 2ⁿ; a mod-N counter goes 0, 1, …, N − 1 and back to 0, and needs the smallest n with 2ⁿ ≥ N flip-flops. Each stage of a ripple counter halves the frequency, so the last output of a mod-N counter runs at fclk/N. A Johnson counter of n flip-flops has 2n states, a ring counter n.
A JK flip-flop: 00 holds, 01 resets (Q = 0), 10 sets (Q = 1), 11 toggles.
Answer: fa = 10 kHz
Sampling: an ADC measures the signal fs times per second. By the Nyquist–Shannon theorem a frequency f is captured correctly only while f < fs/2, the Nyquist (folding) frequency, so the sampling rate must exceed twice the highest signal frequency. A higher frequency is not lost: it shows up as an alias at fa = |f − k·fs|, with the whole number k that brings the result between 0 and fs/2. The samples cannot tell the two apart, so an analogue anti-aliasing filter must remove everything above fs/2 before the ADC.
The dashed curve in the figure is the alias: it passes through exactly the same samples.
Answer: fs = 111.1 kHz
Data rates: every channel delivers fs samples per second of N bits, so the raw rate is channels × fs × N bit/s. In memory a sample takes whole bytes (a 12-bit sample is stored in 2 bytes), so the memory for a recording is channels × fs × bytes per sample × time. A multiplexed ADC converts the channels one after another: each conversion (with settling) takes t, so one round of n channels takes n·t and each channel is sampled at 1/(n·t).
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