1.Easy
Trying to perform two tasks at the same time, such as texting while listening to a lecture, involves:
- ASelective attention
- BSustained attention
- CDivided attention
- DIconic memory
2.Easy
Which researchers proposed the multi-store model of memory?
- AAtkinson and Shiffrin
- BLoftus and Palmer
- CBaddeley and Hitch
- DCraik and Lockhart
3.Easy
Knowing that you understand a topic well enough to stop studying is an example of:
- AHabituation
- BPriming
- CMetacognition
- DProactive interference
4.Medium
Inattentional blindness is shown by the study in which participants failed to notice:
- AA change in the colour of a single letter
- BA person in a gorilla suit walking through a basketball game
- CA tone played in one ear
- DA word flashed below the threshold of awareness
5.Medium
Counting the windows in your house by picturing walking around it mainly uses which working memory component?
- AThe phonological loop
- BLong-term procedural memory
- CThe episodic buffer
- DThe visuospatial sketchpad
6.Medium
A strategy that breaks a problem into subgoals, each reducing the difference between the current state and the goal, is called:
- ATrial and error
- BInsight
- CIncubation
- DMeans–end analysis
7.Hard
According to Lavie's load theory of attention, an irrelevant distractor is most likely to be processed when:
- AThe participant is told to ignore it
- BThe main task has high perceptual load
- CThe distractor is presented to the blind spot
- DThe main task has low perceptual load
8.Hard
Gick and Holyoak gave participants a story about an army attacking a fortress from many sides, then Duncker's radiation problem. What did they find?
- AThe story made the radiation problem harder to solve
- BAlmost everyone used the analogy without needing any hint
- CNobody could solve the radiation problem, even with a hint
- DFew used the analogy until told the story might help
Answer key
- 1. C · Divided attention
- 2. A · Atkinson and Shiffrin
- 3. C · Metacognition
- 4. B · A person in a gorilla suit walking through a basketball game
- 5. D · The visuospatial sketchpad
- 6. D · Means–end analysis
- 7. D · The main task has low perceptual load
- 8. D · Few used the analogy until told the story might help
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